Exploring Fallout, Gaming’s Most Unexpected TV Hit

The Fallout TV series has made a triumphant return to Prime Video, and it's fair to say that viewers were agreeably astonished by the quality of its first season. By portraying the retro-futuristic, post-apocalyptic United States through the perspectives of three distinct characters, it succeeded in capturing multiple facets of the gamer's experience.

There was vault-dweller Lucy, trying to uphold her morals and discovering that the barren landscape made that exceptionally challenging; Max, the militant faction rookie, who starts challenging his organization's authority and creates a lot of havoc in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has long since lost any ethical bearings out in the radioactive badlands.

Setting the Stage for a New Chapter

The debut season's conclusion disclosed a major secret about the culprits behind the nuclear war that sealed a group of people in subterranean shelters for centuries. It also posed plenty of questions unresolved for the next installment – and, now, expectations are considerably elevated.

“We’ll take ‘not terrible’ – let’s get that on a poster,” says one of the series creators.

“Starting the initial season, people were like, ‘Just get it right’,” comments the game director. “We are thrilled with the response to the show, so now people are coming in with more enthusiasm and altered expectations.”

A New Vegas Vibe for the Next Installment

The new season is taking place in New Vegas, the backdrop of the 2010’s game Fallout: New Vegas, which is widely regarded for having the most compelling narratives and cast in the franchise, even if it was somewhat buggy at launch.

“It’s more of a sun-baked feel, a Southwestern essence, that’s so integral to that game,” notes Nolan. “That dusty, desolate Route 66 vibe of the game is so much fun to bring into the show.”

In the show's timeline, a significant amount of time has elapsed since the story of the New Vegas game by the time the characters arrive there. Yet, the creators hint that it acknowledges the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is notable for its tangible quality – its makers prioritized physical models and sets were built, reflecting the improvised nature of the outposts in the games.

“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all filmed against a digital backdrop,” says co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a video game, is to seem like it’s authentic.”

Actually, virtually every element you see on-screen is real, including the notoriously frightening irradiated monsters known as Deathclaws. In the show, they are brought to life with animatronics, and were reportedly quite terrifying up close.

Made by Fans, for Fans

The Fallout series works because it is made by talented film-makers who are also dedicated players, in collaboration with the visionaries behind the franchise. This mutual respect for the lore is clear in the end result.

The new batch of episodes is being released on a episode-by-episode basis rather than as a binge-able batch, marking a change from the initial release. This approach will foster a altered viewing experience, a dynamic the showrunners themselves are excited to witness.

“It has more depth, it’s more expansive, it’s funnier, it has a lot of surprises,” teases Howard. “I am excited to seeing what people think.”

Cody Burke
Cody Burke

A wellness coach and lifestyle writer passionate about mindfulness and holistic living, sharing practical advice for personal growth.